Although the Diablo franchise has a long history of supporting substantially older operating systems, the original Diablo II doesn’t. Yes, you read that right: the original version of Diablo II was released in 2000, and the most recent edition was released in 2012. To this day, Blizzard has never released a patch that would have enabled older operating systems to play Diablo II.
In a surprisingly short amount of time, the Diablo II online community has grown into a major online phenomenon, with thousands of players and thousands of official fan sites dedicated to the game. The game boasts one of the best multiplayer experiences ever created, with a thriving community that is always growing and constantly changing.
After over ten years, Blizzard has finally announced that Diablo II: The Darkening , an upcoming modern-day re-release of the original Diablo II game, will not include TCP/IP support. In addition, Blizzard has confirmed that the new edition will not support the game’s original multiplayer features. These two features were the original game’s most defining features, and they were a major selling point of Diablo II for many fans.
Blizzard Entertainment is the creator of this image.
Rod Fergusson, executive producer and head of the Diablo franchise at Blizzard Entertainment, promised old-school Diablo fans in an interview with Eurogamer earlier this year that Diablo II: Resurrected would be a highly faithful remaster that would go so far as to include older multiplayer features like TCP/IP support for LAN play.
Unfortunately, it does not seem to be the case any more.
TCP/IP support has been removed from Diablo II: Resurrected, according to Blizzard’s FAQ on the game’s forthcoming Early Access and Open Beta phases, as several Diablo fans pointed out on r/pcgaming. Blizzard said that it had “discovered possible security concerns” and thus chose to remove TCP/IP functionality to protect the user experience.
While the corporation did not go into more detail, it is widely assumed that TCP/IP was deleted from Diablo II: Because it would have enabled individuals who had stolen versions of the game to play online, it was resurrected. This was supposedly feasible with the April release of the technical alpha client.
For many, the absence of TCP/IP functionality in Diablo II: Resurrected merely means that official, dedicated Battle.net servers will be the only way to play multiplayer online, but it may also be bad news for modders.
As Crypto2K points out, the removal of TCP/IP means that the only modifications with remastered visuals and functionality that can be played online are those that have dedicated servers, such as Median XL, Path of Diablo, and Project Diablo 2.
The next Beta and the final game will not include TCP/IP functionality. We have decided not to enable this option after thorough consideration since we have discovered possible security concerns and are dedicated to protecting the player experience.
Blizzard and Eurogamer (via r/pcgaming) are the sources.
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