Eldest Souls, a new title from a veteran developer, is one of the best looking games I saw at E3 this year. What’s so appealing about it? The obvious answer is how it looks. But there’s more to it than that. The game is presented in a striking art style; the characters are designed with appealing and complicated features, and the environments are pretty and varied. It’s like if cartoon character design and the appearance of a real world met and married.
Eldest Souls is a first-person exploration game that pits you against the grotesque monsters of the deep while keeping a sharp and coherent atmosphere. It’s a game that nails the feeling of stumbling across something eerie but leaving you with a feeling of satisfaction, and it’s one that’s best experienced with a controller in hand.
While the notion of an indie game inspired by the Soulsborne series may give some people a headache, Eldest Souls may comfortably capture the essence of FromSoftware’s best works while also knowing that it accomplishes something new with the premise.
Fallen Flag Studio used themes like a dark and shattered environment to explore, friendly difficulty levels to conquer, and a lonely, frail hero taking on the power of screen-filling monsters in Eldest Souls. Eldest Souls, on the other hand, cuts the fat, leading players from boss battle to boss fight in a tour of cruelty that avoids all lesser foes.
You play as a lone warrior trying to gain access to a huge fortress in Eldest Souls. Behind the high walls of this destroyed building lie a slew of gods that are responsible for the world’s destruction. It’s up to you, a small warrior wielding a huge sword, to bring justice to these gods, but they’re not going down without a fight.
While it’s easy to compare the combat to Dark Souls, it really has more in common with Bloodborne or Sekiro’s fast freneticism. Because you know you can depend on Eldest Souls’ biggest fighting feature, the health system, you must be quick, darting in and out and sometimes swallowing bullets from the monster.
Fallen Flag Studio created this image.
To heal, you may charge your attacks, robbing your opponent of health with each shot. This drastically alters the dynamic of battle, since you can now gladly sit in the pocket and trade, regaining health and then purchasing space to recharge your strikes.
Players will face a variety of difficulties as they go through the game’s ten bosses. Patterns must be discovered, timings must be improved, and subtleties must be investigated. Eldest Souls has three classes for players to choose from, thus there’s a rock, paper, scissors aspect to it.
You may freely move between classes and reinvest your skill points, enabling you to explore and experiment with different classes. Combat in Eldest Souls is all about finding out how the game constructed the current wall you’re banging your head against and how to effectively break it down.
Players will discover a typically gloomy environment to explore apart from trying to stop huge monsters from reducing you to your component pixels. There are a few NPCs here and there that are searching for something particular. You may search the globe for the item and bring it to them for a little bonus if you want, but it is not required.
People who are just here to rush from one employer to the next will find nothing to obstruct their progress. Overall, the plot is very conventional. Man and gods exist as adversarial creatures, with Eksyll, a deity, orchestrating humanity’s near-total annihilation. All of the gods flee to the Citadel, and you enter to exact some giant-sword-shaped vengeance. It’s a basic story that’s meant to greet players at the start of the game and then move on.
Fallen Flag Studio created this image.
In Eldest Souls, combat reigns supreme, and skillfully timed dodges, perfectly timed blows, and a desire to explore are at the heart of a thrilling, welcoming, and rewarding system. The bosses themselves are well crafted, with each one bringing something new to the table for players to adjust to.
The Watchdog serves as a tutorial, teaching players important concepts while also posing a challenge. The Guardian maintains a great mix of aggressiveness and defensive dodging, while Azikel the God of Light transforms the arena into a traditional head-to-head fight with aspects of bullet hell. Eldest Gods shines and has the greatest depth in this area, since each boss alters things up in a manner that pushes players to adapt.
Eldest Souls is a brilliantly crafted monster rush that rewards split-second reflexes and fast thinking. It provides a well-balanced degree of difficulty without being too harsh, and it will appeal to anybody looking for a new game to speedrun.
Eldest Souls also wears its flaws on its sleeve since it is such a composed and concentrated experience. Yes, it’s an isometric action game, which may put some people off. Others may dislike the pixel graphic style, while others may not want to play yet another tough game.
That’s OK, and all I can say is that Eldest Souls isn’t attempting to fool anybody into believing it’s something it isn’t. The creators’ emphasis on fighting and those huge monsters is the primary draw here, and they’ve done an excellent job of providing exactly the kind of difficulty that a particular group of gamers is seeking for. Eldest Souls is for you if you enjoy the notion of defying the odds and being thrown about the screen for a number of hours while you learn how to defeat each monster.
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