It’s true. Fleet Footwork is nerfed. And it’s nerfing the game more than intended. But it’s about to get nerfed even harder, with a new and even more powerful nerf to come in the next update.
On February 1, 2010, Blizzard Entertainment announced that all future ships in the franchise would use Fleet Footwork as the primary turn-based combat mechanic. At the time, this was presented as a major change to the game; however, it is ironic to realize that the change has actually been more akin to a nerf. The developers first announced the change in the hopes of creating a more nuanced, tactical, and complex game. The changes were also meant to improve the pace of combat, create more strategic gameplay opportunities, and ease the learning curve by placing more focus on decision-making. Unfortunately, the end result has been less complicated gameplay and less strategic decision-making, while simultaneously more combat and more complicated learning curve.
The first thing I noticed was that Fleet Footwork no longer gave me four more moves when it was relevant to do so, making it more difficult to play my preferred style of play. The second thing I noticed was that the changes to Fleet Footwork make it even more difficult to push the ball past the keeper, more difficult to catch up to the player running past me, and more difficult to gain ground on the player behind me.
The proposed fleet footwork boost in 11.17 is a nerf across the board statistically.
11.16 Healing: (Healing: 3-60 + 30% Bonus AD + 20% AP | Minion Modifier: 100% melee / 20% ranged)
Lvl | Healing from the Ground Up | bonus AD | Items | Champion Healer | Melee Healing for Minions | Ranged Healing for Minions |
---|---|---|---|---|---|---|
1 | 3 | 8 | dblade | 5.4 | 5.4 | 1.08 |
2 | 6.35 | 8 | dblade | 8.75 | 8.75 | 1.75 |
3 | 9.71 | 8 | dblade | 12.11 | 12.11 | 2.42 |
4 | 13.06 | 18 | longsword dblade | 18.46 | 18.46 | 3.69 |
5 | 16.41 | 18 | longsword dblade | 21.81 | 21.81 | 4.36 |
6 | 19.76 | 38 | noonquiver dblade | 31.16 | 31.16 | 6.23 |
7 | 23.12 | 38 | noonquiver dblade | 34.52 | 34.52 | 6.90 |
8 | 26.47 | 38 | noonquiver dblade | 37.87 | 37.87 | 7.57 |
9 | 29.82 | 73 | kraken dblade | 51.72 | 51.72 | 10.34 |
10 | 33.18 | 73 | kraken dblade | 55.08 | 55.08 | 11.02 |
11 | 36.53 | 73 | kraken dblade | 58.43 | 58.43 | 11.69 |
12 | 39.88 | 93 | kraken dblade pd | 67.78 | 67.78 | 13.56 |
13 | 43.24 | 93 | kraken dblade pd | 71.14 | 71.14 | 14.23 |
14 | 46.59 | 93 | kraken dblade pd | 74.49 | 74.49 | 14.90 |
15 | 49.94 | 123 | kraken dblade pd ldr | 86.84 | 86.84 | 17.37 |
16 | 53.29 | 123 | kraken dblade pd ldr | 90.19 | 90.19 | 18.04 |
17 | 56.65 | 193 | kraken dblade pd ldr ie kraken dblade pd ldr ie kraken dblade kraken dblade pd ldr ie dblade kraken | 114.55 | 114.55 | 22.91 |
18 | 60 | 193 | kraken dblade pd ldr ie | 117.9 | 117.9 | 23.58 |
(Healing: 10-100 + 40% Bonus AD + 30% AP | Minion Modifier: 20% (melee) / 10% (ranged)) 11.17 Healing: (Healing: 10-100 + 40% Bonus AD + 30% AP | Minion Modifier: 20% (melee) / 10% (ranged))
Lvl | Healing from the Ground Up | bonus AD | Items | Champion Healer | Melee Healing for Minions | Ranged Healing for Minions |
---|---|---|---|---|---|---|
1 | 10 | 8 | dblade | 13.2 | 2.64 | 1.32 |
2 | 15.29 | 8 | dblade | 18.49 | 3.70 | 1.85 |
3 | 20.59 | 8 | dblade | 23.79 | 4.76 | 2.38 |
4 | 25.89 | 18 | longsword dblade | 33.08 | 6.62 | 3.31 |
5 | 31.18 | 18 | longsword dblade | 38.38 | 7.68 | 3.84 |
6 | 36.47 | 38 | noonquiver dblade | 51.67 | 10.33 | 5.17 |
7 | 41.76 | 38 | noonquiver dblade | 56.96 | 11.39 | 5.70 |
8 | 47.06 | 38 | noonquiver dblade | 62.26 | 12.45 | 6.23 |
9 | 52.35 | 73 | dblade kraken | 81.55 | 16.31 | 8.16 |
10 | 57.65 | 73 | dblade kraken | 86.85 | 17.37 | 8.68 |
11 | 62.94 | 73 | dblade kraken | 92.14 | 18.43 | 9.21 |
12 | 68.24 | 93 | kraken dblade pd | 105.44 | 21.09 | 10.54 |
13 | 73.53 | 93 | dblade kraken pd | 110.73 | 22.15 | 11.07 |
14 | 78.82 | 93 | dblade kraken pd | 116.02 | 23.20 | 11.60 |
15 | 84.12 | 123 | kraken dblade pd ldr | 133.32 | 26.66 | 13.33 |
16 | 89.41 | 123 | kraken dblade pd ldr | 138.61 | 27.72 | 13.86 |
17 | 94.71 | 193 | dblade kraken pd ldr ie dblade kraken pd ldr ie dblade kraken dblade kraken pd ldr ie dblade kraken | 171.91 | 34.38 | 17.19 |
18 | 100 | 193 | dblade kraken pd ldr ie | 177.20 | 35.44 | 17.72 |
Based on numbers from a typical adc build, healing has been nerfed for everything that isn’t a champion at every level outside of level 2, while melee healing has been flatly nerfed. Given the current condition of the fleet, which is one of the weaker keystones. Because cull outheals minions until you return, as well as healing each auto attack, these modifications make it a worse grip (as ranged).
If you’re currently battling your opponent, you’re better off opting for a damage rune since the healing you receive from fleet will be out-damaged by the PTA or Lethal Tempo benefits.
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Related Tags
This article broadly covered the following related topics:
- 11.6 patch notes
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- fleet footwork
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